Make a pre -order | All about PREY (2017)
Recently, a demo version has reached PS4 and Xbox One Prey. Cantlers received an excellent opportunity a week before the release to spend the full version in the game for an hour. We could not miss this opportunity either and immediately played a trial version of one of the most anticipated games of the year. Our impressions are further in the text!
Forward to new adventures!
Evgeny Kozhevnikov, author of "Gambling"
Demo version meets us with a beautiful view from the window and a pleasant melody of the alarm clock. The main character, Morgan Yu, wakes up in his luxurious apartments, and his brother Alex is calling him right away, reminds of some important experiment, and after a couple of minutes Morgan rushes to the helicopter expectant, not forgetting to put on the Speech.
However, it is not necessary to run headlong to the helicopter site at all – you can stay in the apartment and look around. For example, check the email on the computer or read several books. The hero can even start this beautiful morning with a glass of wine – do not forget only that you have only been allotted for all adventures.
The first thing that catches your eye after the launch of Prey is how the game looks spectacular. The same helicopter flight, iWild Casino coupled with fascinating landscapes and music by Mik Gordon (the very one under whose tracks we destroyed the hordes of demons in Doom) will leave the most pleasant impressions. And the attention of developers to small details creates a truly indescribable atmosphere.
It would seem that employees of the Talos-1 station ask Morgan to pass the simplest tests. But something in these tests is still wrong ..
The aforementioned experiment deserves separate mention. He simultaneously introduces the player with Prey mechanics and some characters and contains a curious episode with a moral choice. With what, with what, and with (black) humor from employees Arkane And before everything was in order. As it always happens in the games and films of a similar genre, a certain incident occurs during the experiment, after which the guard rises on the ears, and we enjoy the pairs of the gas that moves us to the kingdom of Morpheus. The following is an episode that we will not talk about: spoilers! Let's just say that this scene turns everything upside down.
Armed with a divorce key, we begin our journey through the Talos-1 station. A few minutes later, the hero gets acquainted with the smallest, but from this no less annoying and sore alien – facial expressions. This smoky creation resembles Hadcrab from Half-Life. Only these creatures are very clever and fast, and their ability to turn into any subject will play a cruel joke with you more than once. But pairs of three shocks with the key is quite enough to get rid of boring.
Facial expressions – incredibly biased infection.
Here's the advice: although the authors limited the time of our stay in the world of Prey, do not try to go in a short way and quickly run to the final of demo version. Study the nearest rooms and cabinets, rive into tables and computers. Believe me, you will not only learn a lot about what is happening, but you can also find alternative routes and caches with supplies.
In addition to the key in the demo version, there was a place for a shotgun and gypsum gun. The latter will save your life more than once, "freezing" the enemy. In addition, with its help you can get to high and inaccessible places. For example, in one of the locations several levels at once. Some of them will not let them get without a pass or a certain skill. Here it will come in handy for a gypsum gun! True, at the same time it will be necessary to spend a lot of ammunition, but for the efforts you will certainly be rewarded.
As for localization, the demo version is completely translated into Russian. Many voices will seem familiar to you. So, the male version of Morgan Yu was voiced by Pyotr Ivashchenko, who was familiar to many of the prince's voice from the series "Prince of Persia" And the voice of Deadpool. Judging by the time provided, the localization is done with dignity. Although sometimes there are secondary characters speaking without emotions.
Unexpected ending
Alexander Milashenko, author of "Gambling"
If you want rudder, you want not rudding, but from under a warm blanket you still need to get out and go to work. About such thoughts begins the working day of Morgan Yu, an installation engineer placed in apartments not familiar to a person in such a position. Stylish furniture, expensive computers, good technical literature, a chic view of the window and a good choice in a mini-bar-only a small part of what tunes in an optimistic laid. You just need to put on a working overalls and go to work. Yes, not on any metro, but by helicopter!
Around one lies.
From the very beginning, Prey causes strange sensations. On the one hand, this is the most ordinary shooter with a pleasant graphics and a spectacular interface that makes you believe that you look at the world through virtual reality glasses. On the other hand, there are too many details for a “ordinary” shooter: almost every item can be lifted, discerned and quit. You can look into the closet and consider ties, you can take food from the refrigerator, wire, which is scattered around the room, contrary to logic, but is necessary for gameplay. Still, we play for an engineer, and what an engineer without wire?
And from the very beginning you understand that you will understand what is happening for a long time. Books and brochures unequivocally hinted at this, the number of which even in the starting location exceeds all the permissible (for the militant) limits. And that's good! Immediately plunge into the world, master it. And after about forty minutes, the awareness of two facts comes at once. Firstly, it seems that I got into some of the variations of the film Westworld. Secondly, the idea arises that Half-Life 3 no longer needed.
Feels, Prey is the same game that millions await. Even one of the characters looks very much like Geiba Newll. The game captivates immediately, and in a completely unceremonious way: he takes the scruff of the scruff and throws in the thick of the events, and then laughs, he asks: “Well, I didn’t want to play at all, you are interested in the depths of the far cosmos? Get, sign, here and there are still there. Preferably blood, its own ".
And you sign. And then this begins … The apartments turn out to be something more than an ordinary apartment with a renovation, local inhabitants surprise the bizarre of forms, and the capabilities of the character of the character make us doubt the fact that we have a militant. Rather, a role -playing game with a lot of shooting, an excellent plot and an unexpected ending. Believe me, Prey's demo in the demo version leaves much more questions than gives answers.
In Prey every five minutes I want to ask one question: “What is happening here?"
But there is also a gypsum gun and, what a blessing, a divorce key. An incomparable remedy in the struggle for survival carried by humanity through centuries. However, after the end of the demo, the usual skepticism gives a voice: will it be also interesting later?
It's hard to say. Nevertheless, now Prey surprised me. Perhaps the same as surprised at one time Wolfenstein: The New Order. I did not expect anything from the game, neither good nor bad, but take it and please the plot, the design of levels and, partly, mechanics.
Crack to the bottom
Alexey Pilipchuk, author of "Gamery"
But if you think about it, Prey should not surprise. From the very first minutes, it is immediately a bunch of projects with the style and mechanics: BIOSHOCK, Dishonored, Half-Life and even Portal. The same plot that is written by a lively legend Chris Abellon and, frankly, is very intriguing, built on stamps. At least his entry.
The tie of the new Prey does not shine with originality: you are again at the space station where something bad happened. There, as always, mysterious experiments were conducted. With the main character (or heroine), as often happens, a mysterious assistant gets a connection. Oh yes, the protagonist still does not remember anything – this is so, for the kit. Although the plot is still intriguing.
Nevertheless, the Arkane project is played very exciting. After all these gigantic (and pretty boring) open worlds, schematic stories and betting on multiplayer, to be in such (and not Japanese) game – a real holiday. The plot, even though it does not seem original, competently builds the intrigue. For the introduction, when they tell you almost immediately that “everything is not the way you think,” you manage to come up with many theories, and the mysterious atmosphere shall be the music of Mik Gordon.
Already at the beginning of the game it becomes clear: there is something to explore (a huge space base, if that), what to get to and what to look for. A bunch of secrets, notes, safes with passwords, terminals with mail, books, some objects that contribute to immersion in the world. And, of course, there are tasks for a thought and different ways to solve them. For example, instead of looking for a code from the door, you can study the environment and just find another way – through ventilation.
But the main thing is that, despite the breakdown of the stamps, there are still a lot of creative inventures here. About the opportunity to turn into a mug, disguised up surrounded by mimic enemies and a gypsum gun, everyone has already heard, but to try it yourself is completely different. When, because of the constantly “changing” opponents, you begin to shy away from the chairs and beat almost every object of the object with a wrench, very unusual sensations remain.
The style of playing causes in memory either Bioshock, then the previous studio project – Dishonored.
The only thing that is not yet happy is the action. Still, Prey is not a purebred shooter like the same doom, so it seemed to me not particularly interesting to shoot and fight here. The enemies react very sluggishly to hits, it is simply inconvenient to beat aliens, and you do not get much pleasure from shooting. Although, maybe I just didn’t get to the most interesting. Well, or the action itself did not try.
In any case, Prey is not the game about which it is worth drawing conclusions after one hour, but I can already say for sure that I want to continue. It is even curious that Abellon came up with and what it will lead to. Although this is just my impression-after all, I love such projects very much and ready to read notes, build guesses and study space stations for hours on end. And what can I say for sure: if you are all sorts of Immersive Sim’s like Bioshock or Dishonored already tired, then there will be nothing to catch here, most likely, there will be nothing to catch.
0451
Denis Knyazev, editor of "Gambling"
Yes, Prey-a real Immersive SIM in the most unexpected decorations. Like Bioshock-there was an underwater city where something happened. Or how System Shock 2 with a starship "von Brown", on which something also went wrong. So the hero Prey, of his own free will or by pure chance, was at the Talos-1 space station, where … to the point!
How exactly Prey works, you already know – you have seen this more than once. It seems to be no longer just a shooter, but also not a big RPG. Here you should not move in the end to the finale, where it is more useful to explore locations, read notes and look for bypass tracks. Then there will be fewer questions to what is happening, and all useful junk is much more.
In the demo version, Prey deftly flirts with those who are familiar with the heritage Looking Glass. So, fifteen minutes after the start of contact with the hero (by walkie -talkie), a stranger will come out and will introduce a fictitious name (they cannot call a person in January!). And one of the doors will certainly open if you enter a password 0451. Well, your first weapon, of course, will be a wrench.
Sometimes Talos-1 elusively resembles a port of delight from the very beginning of Bioshock.
This is the whole intrigue. Arkane with such persistence sprinkles with references and familiar plot moves that the question involuntarily arises: “Everything will be as before: January will be a traitor, and the hero is only a tool in another bloody slaughterhouse?"
Demo version does not give an answer. And it should not, because its main task is to create an intrigue. And show how spectacular the game looks. You just look!
Other screenshots from Prey
An hour in Prey flew by unnoticed. This game can be treated differently, but it makes no sense to deny that it literally makes you play. Demo version, of course, ends in the most interesting place and leaves players to sit with an open mouth near the screens. Who are you, damn it, such, Morgan yu? We, apparently, we find out in the full version that will be released on PC, PS4 and Xbox One on May 5.
Also read our large preliminary reviews: here is the first part, and here is the second.
Make a pre -order | All about PREY (2017)